An electromechanical whack-a-mole-type game for older people
K. Ishihara, K. Oogomori, M. Nagamachi, S. Ishihara
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Keywords: cognitive abilities; electromechanical game
K. Ishihara, K. Oogomori, M. Nagamachi, S. Ishihara (2010). An electromechanical whack-a-mole-type game for older people. Gerontechnology, 9(2), 294-294
https://doi.org/10.4017/gt.2010.09.02.140.00