A Screen touch game to promote cognitive and physical fitness in older people
K. Ishihara, T. Nakamura, S. Ishihara
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Keywords: health & self-esteem, rehabilitation game, touch-panel anywhere, Kinect
K. Ishihara, T. Nakamura, S. Ishihara (2014). A Screen touch game to promote cognitive and physical fitness in older people. Gerontechnology, 13(2), 217-217
https://doi.org/10.4017/gt.2014.13.02.167.00