Learning games for older adults: The case of Minecraft
B. De Schutter, D.E. Black
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Keywords: digital games, older adults, Minecraft, learning
B. De Schutter, D.E. Black (2016). Learning games for older adults: The case of Minecraft. Gerontechnology, 15(0), 122-122
https://doi.org/10.4017/gt.2016.15.s.762.00