The RAPP project: Robotic applications for older-adult cognitive games
S.E. Reppou, K.L. Panayiotou, G. Karagian
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Keywords: robotic applications, cognitive games, social robotics, social inclusion
S.E. Reppou, K.L. Panayiotou, G. Karagian (2016). The RAPP project: Robotic applications for older-adult cognitive games. Gerontechnology, 15(0), 158-158
https://doi.org/10.4017/gt.2016.15.s.826.00