VR exercise game to keep the shoulder self-exercise going
N. Takahashi, K. Ishihara
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AbstractStretching improves the range of motion of joints, inhibits muscle atrophy, promotes blood circulation, prevents disorders, and relieves muscle fatigue, and should be actively practiced on a daily basis to maintain good health. One way is to participate in gymnastics classes held by the government, but since these are not held every day, one must train on one's own. Elderly people, in particular, are prone to loss of flexibility in their shoulder joints as well as muscle strength due to decreased activity, leading to a decline in their ability to perform activities of daily living (ADLs). In order for them to maintain their ability to live independently, they will need to incorporate self-exercise into their daily routines. However, self-exercise at home tends to reduce motivation to continue exercising due to problems such as the exercise menu being perceived as monotonous repetitive training, difficulty in seeing the results of exercise, and boredom due to the lack of change in the surrounding scenery (Plante et al., 2003). To solve these problems, I created a VR exercise game in Unity that uses an MetaQuest2 (Lohse et al., 2013, Tao et al., 2021).Keywords: self-exercise, virtual reality, head-mounted display, video games, motivation
N. Takahashi, K. Ishihara (2022). VR exercise game to keep the shoulder self-exercise going. Gerontechnology, 21(s),1-1
https://doi.org/10.4017/gt.2022.21.s.563.opp3