Using Extended Reality for Training, Education, and Social Engagement
W.A. Rogers (Convener), S.J. Czaja (US), D. Völz (Germany), J. Sehrt (Germany), W. Boot (US), and B. Klein (Germany).
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AbstractISSUE: Extended reality is a broad term that refers to systems that either replace the physical world or blend the physical and virtual worlds. Virtual reality (VR) is a simulated, computer-generated environment that immerses users in a three-dimensional space, often experienced through specialized headsets [1]. Augmented reality (AR) is overlaying digital graphics or information over the physical world to enhance it with digital details, such that the computer-generated objects and the physical world coexist in the same space in real time [2]. Mixed reality (MR) blends physical and virtual worlds, allowing users to interact with both simultaneously [3]. These systems have evolved, are more powerful and accessible, and present unique opportunities to provide training and education as well as to support opportunities for cognitive and social engagement. Research with extended reality platforms is growing in a wide range of arenas to harness the potential of this technology in different domains. Fundamental questions remain such as what technical components will best lead to the necessary fidelity and immersiveness to reach outcome goals; how does user acceptance and willingness to engage with the systems influence their effectiveness; what are the adaptability requirements for different user groups; and which measures are reliable and valid to assess success of these platforms. CONTENT: 1. Czaja (US) will present an overview of research on the perceptions and preferences of older adults for using a range of virtual reality applications. 2. Völz (Germany) will describe a project developing a mixed reality environment as a platform for evaluating the functionality and effectiveness of digital assistive technologies. 3. Sehrt (Germany) will describe the potential of using mixed reality for training healthcare professionals. 4. Boot (US) will delineate a research agenda for the use of augmented and virtual reality to support older adults with cognitive impairment. 5. Klein (Germany), will serve as the discussant, bringing together the themes of the presentation, highlighting the potential of extended reality applications, and moderating the discussion with the audience members. CONCLUSION: This symposium will provide a breadth of examples to explore extended reality in the context of training, education, and social engagement for older adults as well as healthcare providers. The presentations will spark discussion amongst the audience about the potential and remaining implementation challenges and design considerations to advance developments in this area.Keywords: virtual reality, mixed reality, augmented reality, user centered design
W.A. Rogers (Convener), S.J. Czaja (US), D. Völz (Germany), J. Sehrt (Germany), W. Boot (US), and B. Klein (Germany). (2026). Using Extended Reality for Training, Education, and Social Engagement . Gerontechnology, 25(s),1-1
https://doi.org/10.4017/gt.2026.25.2.1348.3