A qualitative inquiry into the meaning of digital games for an older audience in Flanders
B. de Schutter
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Keywords: work & leisure; digital games; older adults; meaning
B. de Schutter (2012). A qualitative inquiry into the meaning of digital games for an older audience in Flanders. Gerontechnology, 11(2), 420-420
https://doi.org/10.4017/gt.2012.11.02.609.00